Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Near Mint - $0.10
Lightly Played - $0.10
Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
Near Mint Non-English - $0.10
Lightly Played Non-English - $0.10
Played Non-English - $0.10
Heavily Played Non-English - $0.10
Damaged Non-English - $0.10
Foil Prices
Near Mint Foil - $0.10
Lightly Played Foil - $0.10
Played Foil - $0.10
Heavily Played Foil - $0.10
Damaged Foil - $0.10
Near Mint Foil Non-English - $0.10
Lightly Played Foil Non-English - $0.10
Played Foil Non-English - $0.10
Heavily Played Foil Non-English - $0.10
Damaged Foil Non-English - $0.10