At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Near Mint - $12.70
Lightly Played - $11.50
Played - $8.90
Heavily Played - $7.70
Damaged - $6.40
Near Mint Non-English - $12.70
Lightly Played Non-English - $11.50
Played Non-English - $8.90
Heavily Played Non-English - $7.70
Damaged Non-English - $6.40