Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Near Mint - $0.40
Lightly Played - $0.40
Played - $0.30
Heavily Played - $0.30
Damaged - $0.20
Near Mint Non-English - $0.40
Lightly Played Non-English - $0.40
Played Non-English - $0.30
Heavily Played Non-English - $0.30
Damaged Non-English - $0.20