Creature and enchantment spells you control can't be countered.
3G: Target land you control becomes an X/X Elemental creature with haste and trample until end of turn, where X is the number of enchantments you control. It's still a land.
Near Mint - $2.30
Lightly Played - $2.10
Played - $1.60
Heavily Played - $1.40
Damaged - $1.20
Near Mint Non-English - $2.30
Lightly Played Non-English - $2.10
Played Non-English - $1.60
Heavily Played Non-English - $1.40
Damaged Non-English - $1.20