At the beginning of combat on your turn, put a charge counter on this Equipment. Equipped creature gets +1/+1 for each counter on this Equipment. As long as this Equipment has four or more counters on it, equipped creature has double strike. Equip—Pay {3} or remove a counter from this Equipment.
Near Mint - $0.30
Lightly Played - $0.20
Played - $0.20
Heavily Played - $0.20
Damaged - $0.20
Near Mint Non-English - $0.30
Lightly Played Non-English - $0.20
Played Non-English - $0.20
Heavily Played Non-English - $0.20
Damaged Non-English - $0.20