Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Near Mint - $0.30
Near Mint Non-English - $0.30
Lightly Played - $0.30
Lightly Played Non-English - $0.30
Played - $0.20
Played Non-English - $0.20
Heavily Played - $0.20
Heavily Played Non-English - $0.20
Damaged - $0.20
Damaged Non-English - $0.20