Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
Near Mint - $0.10
Lightly Played - $0.10
Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
Near Mint Non-English - $0.10
Lightly Played Non-English - $0.10
Played Non-English - $0.10
Heavily Played Non-English - $0.10
Damaged Non-English - $0.10