Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
Near Mint - $0.20
Near Mint Non-English - $0.20
Lightly Played - $0.20
Lightly Played Non-English - $0.20
Played - $0.10
Played Non-English - $0.10
Heavily Played - $0.10
Heavily Played Non-English - $0.10
Damaged - $0.10
Damaged Non-English - $0.10
Foil Prices
Near Mint Foil - $0.70
Near Mint Foil Non-English - $0.70
Lightly Played Foil - $0.60
Lightly Played Foil Non-English - $0.60
Played Foil - $0.50
Played Foil Non-English - $0.50
Heavily Played Foil - $0.40
Heavily Played Foil Non-English - $0.40
Damaged Foil - $0.40
Damaged Foil Non-English - $0.40