Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Near Mint - $3.80
Near Mint Non-English - $3.80
Lightly Played - $3.40
Lightly Played Non-English - $3.40
Played - $2.70
Played Non-English - $2.70
Heavily Played - $2.30
Heavily Played Non-English - $2.30
Damaged - $1.90
Damaged Non-English - $1.90