Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Near Mint - $9.30
Near Mint Non-English - $9.30
Lightly Played - $8.30
Lightly Played Non-English - $8.30
Played - $6.50
Played Non-English - $6.50
Heavily Played - $5.60
Heavily Played Non-English - $5.60
Damaged - $4.70
Damaged Non-English - $4.70