At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Near Mint - $0.60
Lightly Played - $0.60
Played - $0.40
Heavily Played - $0.40
Damaged - $0.30
Near Mint Non-English - $0.60
Lightly Played Non-English - $0.60
Played Non-English - $0.40
Heavily Played Non-English - $0.40
Damaged Non-English - $0.30