Flash When Plaxmanta enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters, sacrifice it unless {G} was spent to cast it.
Near Mint - $0.10
Lightly Played - $0.10
Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
Near Mint Non-English - $0.10
Lightly Played Non-English - $0.10
Played Non-English - $0.10
Heavily Played Non-English - $0.10
Damaged Non-English - $0.10