Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
Near Mint - $0.30
Near Mint Non-English - $0.30
Lightly Played - $0.30
Lightly Played Non-English - $0.30
Played - $0.30
Played Non-English - $0.30
Heavily Played - $0.20
Heavily Played Non-English - $0.20
Damaged - $0.20
Damaged Non-English - $0.20