Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Near Mint - $0.30
Lightly Played - $0.30
Played - $0.20
Heavily Played - $0.20
Damaged - $0.20
Near Mint Non-English - $0.30
Lightly Played Non-English - $0.30
Played Non-English - $0.20
Heavily Played Non-English - $0.20
Damaged Non-English - $0.20