Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Near Mint - $1.20
Lightly Played - $1.10
Played - $0.90
Heavily Played - $0.80
Damaged - $0.60
Near Mint Non-English - $1.20
Lightly Played Non-English - $1.10
Played Non-English - $0.90
Heavily Played Non-English - $0.80
Damaged Non-English - $0.60
Foil Prices
Near Mint Foil - $0.40
Lightly Played Foil - $0.40
Played Foil - $0.30
Heavily Played Foil - $0.30
Damaged Foil - $0.20
Near Mint Foil Non-English - $0.40
Lightly Played Foil Non-English - $0.40
Played Foil Non-English - $0.30
Heavily Played Foil Non-English - $0.30
Damaged Foil Non-English - $0.20