Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
Near Mint - $7.00
Near Mint Non-English - $7.00
Lightly Played - $6.30
Lightly Played Non-English - $6.30
Played - $4.90
Played Non-English - $4.90
Heavily Played - $4.20
Heavily Played Non-English - $4.20
Damaged - $3.50
Damaged Non-English - $3.50