A paranoid, conspiracy laden, adventure for Levels 1-6+ for Dungeon Crawl Classics. A Town with Problems, a trek through the Woods, a crawl across The Capitol, and an endless dive into a Mega-Dungeon—chasing a man who dared to touch a God. All tied together with a [Conspiracy Die] that shrinks and grows as the world becomes more and less rational; unable to explain itself.
Honestly, I was reading Muster, became obsessed with Old School Essential’s dungeon creation procedures, and dove in… then Sean McCoy (Mothership) kicked off Dungeon23, and I knew I needed to release this product.
It all started in the Shattered Woods—an agent, a family man, the Crab-King, was sent to visit a god. He touched He, setting off a chain reaction of events, the foretold death of a god, and his own mutagenesis.
Enter Mercy of Angels, the haven in the Shattered Woods that housed the dying god and the government man gone mad. Here is the base of operations, where this adventure could start—but doesn’t need to.
Everyone wants to find the Crab-King and just bring him home. To his family? To Washington? Rumours say he needs to be brought back to Washington, so maybe there?
Maybe you find him? Maybe you just wandered over the Covered Bridge, but you make it to Washington, a place much more paranoid than you think it would be. You can’t trust anyone, but the food is good, and the drinks are even better. Supposedly the Salons (House Parties) are good too.
Also, the Witch-Phase have emerged from the earth… I should have mentioned that earlier on the page. They’re elves with shark lineage from the pits of the earth.
Dodge the People-in-Black, or don’t—they’ll just send Black Helicopters to bring you back.
Don’t say alien.
And, most importantly, DO NOT UNDER ANY CIRCUMSTANCES EVER ENTER THE FACILITY. THERE IS NOTHING THERE AND IT IS DEFINITELY NOT JUST AN OFFICE BUILDING ON TOP OF A BLACK SITE ON TOP OF AN ALIEN CRASH SITE ON TOP OF A SET OF INTERDIMENSIONAL PORTALS.