Flash When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Equipped creature gets +1/+2. Equip {3}
Near Mint - $0.10
Lightly Played - $0.10
Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
Near Mint Non-English - $0.10
Lightly Played Non-English - $0.10
Played Non-English - $0.10
Heavily Played Non-English - $0.10
Damaged Non-English - $0.10
Foil Prices
Near Mint Foil - $0.10
Lightly Played Foil - $0.10
Played Foil - $0.10
Heavily Played Foil - $0.10
Damaged Foil - $0.10
Near Mint Foil Non-English - $0.10
Lightly Played Foil Non-English - $0.10
Played Foil Non-English - $0.10
Heavily Played Foil Non-English - $0.10
Damaged Foil Non-English - $0.10