Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Near Mint - $1.40
Near Mint Non-English - $1.40
Lightly Played - $1.20
Lightly Played Non-English - $1.20
Played - $1.00
Played Non-English - $1.00
Heavily Played - $0.80
Heavily Played Non-English - $0.80
Damaged - $0.70
Damaged Non-English - $0.70