Flying
At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
Near Mint - $0.10
Near Mint Non-English - $0.10
Lightly Played - $0.10
Lightly Played Non-English - $0.10
Played - $0.10
Played Non-English - $0.10
Heavily Played - $0.10
Heavily Played Non-English - $0.10
Damaged - $0.10
Damaged Non-English - $0.10
Foil Prices
Near Mint Foil - $0.50
Near Mint Foil Non-English - $0.50
Lightly Played Foil - $0.50
Lightly Played Foil Non-English - $0.50
Played Foil - $0.40
Played Foil Non-English - $0.40
Heavily Played Foil - $0.30
Heavily Played Foil Non-English - $0.30
Damaged Foil - $0.30
Damaged Foil Non-English - $0.30