Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Near Mint - $0.70
Lightly Played - $0.60
Played - $0.50
Heavily Played - $0.40
Damaged - $0.30
Near Mint Non-English - $0.70
Lightly Played Non-English - $0.60
Played Non-English - $0.50
Heavily Played Non-English - $0.40
Damaged Non-English - $0.30
Foil Prices
Near Mint Foil - $1.70
Lightly Played Foil - $1.50
Played Foil - $1.20
Heavily Played Foil - $1.00
Damaged Foil - $0.90
Near Mint Foil Non-English - $1.70
Lightly Played Foil Non-English - $1.50
Played Foil Non-English - $1.20
Heavily Played Foil Non-English - $1.00
Damaged Foil Non-English - $0.90