Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Near Mint - $0.40
Lightly Played - $0.30
Played - $0.30
Heavily Played - $0.20
Damaged - $0.20
Near Mint Non-English - $0.40
Lightly Played Non-English - $0.30
Played Non-English - $0.30
Heavily Played Non-English - $0.20
Damaged Non-English - $0.20