At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Near Mint - $38.50
Lightly Played - $34.70
Played - $27.00
Heavily Played - $23.10
Damaged - $19.30
Near Mint Non-English - $38.50
Lightly Played Non-English - $34.70
Played Non-English - $27.00
Heavily Played Non-English - $23.10
Damaged Non-English - $19.30