Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Near Mint - $3.20
Lightly Played - $2.80
Played - $2.20
Heavily Played - $1.90
Damaged - $1.60
Near Mint Non-English - $3.20
Lightly Played Non-English - $2.80
Played Non-English - $2.20
Heavily Played Non-English - $1.90
Damaged Non-English - $1.60