Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Near Mint - $0.40
Lightly Played - $0.40
Played - $0.30
Heavily Played - $0.30
Damaged - $0.20
Near Mint Non-English - $0.40
Lightly Played Non-English - $0.40
Played Non-English - $0.30
Heavily Played Non-English - $0.30
Damaged Non-English - $0.20