Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Near Mint - $5.20
Lightly Played - $4.70
Played - $3.70
Heavily Played - $3.10
Damaged - $2.60
Near Mint Non-English - $5.20
Lightly Played Non-English - $4.70
Played Non-English - $3.70
Heavily Played Non-English - $3.10
Damaged Non-English - $2.60