Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Near Mint - $0.10
Lightly Played - $0.10
Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
Near Mint Non-English - $0.10
Lightly Played Non-English - $0.10
Played Non-English - $0.10
Heavily Played Non-English - $0.10
Damaged Non-English - $0.10