Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.
Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Near Mint - $0.60
Lightly Played - $0.50
Played - $0.40
Heavily Played - $0.40
Damaged - $0.30
Near Mint Non-English - $0.60
Lightly Played Non-English - $0.50
Played Non-English - $0.40
Heavily Played Non-English - $0.40
Damaged Non-English - $0.30
Foil Prices
Near Mint Foil - $0.60
Lightly Played Foil - $0.50
Played Foil - $0.40
Heavily Played Foil - $0.40
Damaged Foil - $0.30
Near Mint Foil Non-English - $0.60
Lightly Played Foil Non-English - $0.50
Played Foil Non-English - $0.40
Heavily Played Foil Non-English - $0.40
Damaged Foil Non-English - $0.30