Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Near Mint - $7.10
Near Mint Non-English - $7.10
Lightly Played - $6.40
Lightly Played Non-English - $6.40
Played - $5.00
Played Non-English - $5.00
Heavily Played - $4.30
Heavily Played Non-English - $4.30
Damaged - $3.50
Damaged Non-English - $3.50