Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
Near Mint - $1.60
Lightly Played - $1.40
Played - $1.10
Heavily Played - $1.00
Damaged - $0.80
Near Mint Non-English - $1.60
Lightly Played Non-English - $1.40
Played Non-English - $1.10
Heavily Played Non-English - $1.00
Damaged Non-English - $0.80