At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"
—Clay Kaczmarek
Near Mint - $0.20
Lightly Played - $0.20
Played - $0.20
Heavily Played - $0.20
Damaged - $0.10
Near Mint Non-English - $0.20
Lightly Played Non-English - $0.20
Played Non-English - $0.20
Heavily Played Non-English - $0.20
Damaged Non-English - $0.10
Foil Prices
Near Mint Foil - $0.20
Lightly Played Foil - $0.20
Played Foil - $0.20
Heavily Played Foil - $0.20
Damaged Foil - $0.10
Near Mint Foil Non-English - $0.20
Lightly Played Foil Non-English - $0.20
Played Foil Non-English - $0.20
Heavily Played Foil Non-English - $0.20
Damaged Foil Non-English - $0.10