Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem
to plague in the span of a moment.
Near Mint - $0.20
Lightly Played - $0.20
Played - $0.20
Heavily Played - $0.10
Damaged - $0.10
Near Mint Non-English - $0.20
Lightly Played Non-English - $0.20
Played Non-English - $0.20
Heavily Played Non-English - $0.10
Damaged Non-English - $0.10