Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Near Mint - $0.20
Lightly Played - $0.20
Played - $0.20
Heavily Played - $0.20
Damaged - $0.10
Near Mint Non-English - $0.20
Lightly Played Non-English - $0.20
Played Non-English - $0.20
Heavily Played Non-English - $0.20
Damaged Non-English - $0.10
Foil Prices
Near Mint Foil - $0.20
Lightly Played Foil - $0.20
Played Foil - $0.10
Heavily Played Foil - $0.10
Damaged Foil - $0.10
Near Mint Foil Non-English - $0.20
Lightly Played Foil Non-English - $0.20
Played Foil Non-English - $0.10
Heavily Played Foil Non-English - $0.10
Damaged Foil Non-English - $0.10