Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Near Mint - $7.70
Near Mint Non-English - $7.70
Lightly Played - $7.00
Lightly Played Non-English - $7.00
Played - $5.40
Played Non-English - $5.40
Heavily Played - $4.70
Heavily Played Non-English - $4.70
Damaged - $3.90
Damaged Non-English - $3.90