Spike Colony enters the battlefield with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Near Mint - $0.40
Lightly Played - $0.30
Played - $0.30
Heavily Played - $0.20
Damaged - $0.20
Near Mint Non-English - $0.40
Lightly Played Non-English - $0.30
Played Non-English - $0.30
Heavily Played Non-English - $0.20
Damaged Non-English - $0.20