Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Near Mint - $0.30
Near Mint Non-English - $0.30
Lightly Played - $0.20
Lightly Played Non-English - $0.20
Played - $0.20
Played Non-English - $0.20
Heavily Played - $0.20
Heavily Played Non-English - $0.20
Damaged - $0.20
Damaged Non-English - $0.20