Spells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to run (You can have two commanders if both have ready to run.)
Near Mint - $27.10
Lightly Played - $24.40
Played - $19.00
Heavily Played - $16.30
Damaged - $13.60
Near Mint Non-English - $27.10
Lightly Played Non-English - $24.40
Played Non-English - $19.00
Heavily Played Non-English - $16.30
Damaged Non-English - $13.60